Butter Thief

Steal everything in sight using slippery movement, unconventional powers and a complete disregard for sensible physics.

Explore Case Study

Steal the loot.
Outsmart the guards.
Butter your escape.

Butter Thief is a comedic physics-based action and stealth game created by a three-person team for Weekly Game Jam 205.

The jam’s “Unconventional Powers” theme became a thief whose buttery abilities affect movement, evasion and interactions with pursuing guards.

Players explore the level, steal as many valuables as possible and escape while attempting to achieve the highest score.

My Role
Enemy AI,
Level and Game Design
Engine
Unity
Platforms
Windows and WebGL
Team
Three Developers
Development
Weekly Game Jam 205
Completed in 2021
01

Design Concept

The “Unconventional Powers” theme became a slippery thief whose greatest strength is also responsible for the game’s unpredictable movement.

Butter influences the physics-based movement, creating a deliberately chaotic challenge as the player attempts to navigate the level efficiently.

The same absurd concept extends into evasion: the player can use sweat to make guards slip, providing an unusual defensive tool when escaping with stolen valuables.

02

Core Player Loop

01

Infiltrate

Enter the level and identify valuable objects while monitoring nearby guards.

02

Steal

Collect as much loot as possible to increase the final high score.

03

Evade

Escape pursuing guards using movement, positioning and slippery sweat.

04

Escape

Reach safety with the stolen valuables before the guards catch the thief.

03

Gameplay Systems

The systems combine score-driven theft with deliberately unpredictable physics and guard behaviour.

01

Physics Movement

02

Loot Collection

03

High-Score System

04

Guard AI

05

Slippery Sweat

06

Escape Objective

04

My Contribution

My primary technical responsibility was developing the enemy guards while collaborating on the movement, level and overall game design.

Enemy AI Guard Behaviour Level Design Game Design Movement Concepts Gameplay Collaboration

Created alongside MuFake and Wolfguts.

05

Development Challenge

Butter Thief was my first experience designing and implementing a complete enemy AI system.

Guards needed to detect and pursue the player while remaining compatible with the same physics-heavy world that made movement deliberately unpredictable.

The AI also needed to react correctly when slipping, recover from interruptions and continue pursuing the player without losing track of the objective.

Balancing reliable guard behaviour with comedic physics became one of the project’s most valuable technical and design challenges.

The Perfect
Crime

Gameplay footage and screenshots showing the physics-based movement, loot-filled environment and guard encounters.

06

Final Reflection

Butter Thief became a memorable collaboration where the absurd central idea, physics and team contributions came together into a complete playable experience.

The team had fun throughout development, and that sense of humour became an important part of the finished project’s identity.

The project also gave me practical experience designing enemy AI within a fast game-jam development schedule.

Play Butter Thief on itch.io